Product designer with a background in computer science, audiobook addict, and amateur illustrator. Currently working on marketing tools for creative entrepreneurs at Etsy.
Coursework included study in human-computer interaction, human-centered design, ethnography, technology and social practice art, critical making, artificial intelligence, and 3D fabrication, along with UC Berkeley’s core computer science curriculum.
Leading design and research for a complete re-imagining of Etsy’s digital advertising and growth tools. Previously designed and developed a suite of tools to help Etsy sellers strategically leverage discounts. Contributing to Etsy’s design system, Collage. Championing modernized, human-centered approach to iterative development and hypothesis validation. My work at Etsy is currently protected under an NDA.
Developed inventory management tools for Etsy sellers, specifically tools for managing customizable product specifications (such as the size of a clothing item or the length of a necklace chain) on tablets. Also assisted with design for the Sell on Etsy app on iOS and Android.
Developed promotional materials for fundraising events, solidified brand voice and guidelines, and assisted with web development for the Wonder Foundation, a London-based charity focused on enabling access to education for women and girls in underserved communities around the world.
Refactored the front-end code for Shapeways’s checkout flow, redesigned and refactored the order history page, and contributed to the Shapeway's adoption of object-oriented CSS.
Designed and taught after school course on human-centered design to NYC high school students. Topics covered included contextual inquiry, usability research, ideation, visual and interaction design, prototyping methodology, accessibility and inclusion, and design software.
Assisted with instruction for UC Berkeley's CS160, an introduction to interface design and human-computer interaction for 3rd and 4th year computer science majors, and graduate students in the School of Information. Topics covered included contextual inquiry and observational research, prototyping and usability testing, information architecture, and visual design, with a semester long project focused on emerging Internet of Things technology.